Saturday, 28 February 2015

Lighting Render Experimentation

While working on the 1:200 section of our project we were given a quick skills task to produce a lighting image of our site. At the time I only had my rendered 1:500 plan. I was not happy with the rendering of this plan as I had tried to do it in Photoshop when not comfortable with my skill level. As this was only a quick skills task it would do until I had a better rendered plan.

I started by creating another layer on top of the base plan. I bucket filled this in with a dark blue and lowered the opacity right down so the image underneath was visible. I was then able to use the rubber to erase spots where the lights were. I played with the softness of the edges and the size of the brush changing it for different types of lights. When it came to the wall lights I selected the area using the polygon lasso tool enabling me to achieve the straight edge where the wall was. Finally I bought the opacity back up so the rest of the drawing is only slightly visible.

The image below is the finished result but is only a starting point for future work. Now I have a basic grasp I can look at playing with different settings including the final opacity of the layer and the actual colour of blue used.


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